Gaming is Eating the World
Exploring how gaming is transforming multiple industries
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Dear subscribers,
Gaming made $175B globally in 2020. Thatโs bigger than the:
What used to be a fringe activity is now by far the largest entertainment category.
But gaming is not just eating entertainment, itโs also eating the rest of the world.
Letโs explore how gaming is transforming:
๐ฌ Movies and TV
๐ต Music
๐ช Fitness
๐ Fashion
๐ E-commerce
๐ฉโโ๏ธ Healthcare
1. Gaming + Movies / TV
Netflix CEO Reed Hastings famously said, "We compete with (and lose to) Fortnite more than HBO."
After dabbling in interactive content with Black Mirror and Carmen Sandiego, Netflix now sees games as its next frontier. From its 2Q 2021 earnings call:
โWe feel our subscription modelโฆ[can] support game experiences that are underserved by the dominant monetization models.
We donโt have to think about adsโฆin-game purchases, or other monetizationโฆwe can just be laser-focused on creating the most entertaining game experiences.
Weโre finding that a lot of game developers are really into that idea.โ
As the movies / TV streaming market becomes saturated, itโll be interesting to watch how top platforms like Netflix expand to gaming.
2. Gaming + Music
225K people attended the largest physical concert ever. That pales in comparison to the 12M people who joined Lil Nas X's Roblox concert at its peak:
Recently, Ariana Grande held a Fortnite concert that let players try different games to the tune of each song. From The Verge:
The event was different from pastย Fortniteย concerts, as it was about more than just music. Before Ariana Grande even appeared, players were ushered through a portal, where they saw glimpses of some of those big in-game events,ย like an erupting volcano. What followed was a series of mini-game-style experiences: players slid along a paint-covered slide, bounced around a fluffy world straight out ofย The Lorax, and piloted a plane to take down formerย Fortniteย raid boss the Storm King.
Finally, in a black room lit by stars, a towering Grande appeared, taking players through an extremely surreal world.ย
You can watch the whole thing here:
3. Gaming + Fitness
Nintendo's Wii Fit and Ring Fit Adventure sold over 22M and 11M copies respectively, making them some of the most popular games on their platforms.
Peloton, the leading smart fitness platform, already feels like a game. Instructors cheer you on as you work out and track your progress vs. fellow cyclists. But Peloton is taking it a step further by introducing Lanebreak, a game where members need to pedal and steer their bike to avoid in-game obstacles:
Another interesting startup in this space is Quell, which lets players box and weave in real life while fighting digital enemies.
4. Gaming + Fashion
Players are customizing their in-game avatars with items from luxury brands such as Louis Vuitton and Valentino. A few examples:
Louis Vuitton launched a mobile NFT game called โLouis the Gameโ that has already been downloaded 500K times. Players can unlock 30 NFTs designed by Beeple as they play the game.
Valentino and Marc Jacobs collaborated with Kara Chung to create 20+ outfits for Nintendoโs Animal Crossing.
Last year, a virtual Gucci bag sold for $4,115 on Roblox (more expensive than the physical item).
5. Gaming + E-Commerce
In China, top shopping apps like JD.com essentially work like games already.
In JD, players play mini-games like pet simulator and candy crush to earn virtual currency. They can then exchange this currency for free shipping and other discounts on real-world items.
Shopatainment, as a16zโs Connie Chan calls it, is poised to transform e-commerce in the West as well (Iโll write a separate post to dive into this).
6. Gaming + Healthcare
Healthcare is an infamously bureaucratic and troubled industry (at least in the US), but gaming is making inroads here as well:
Osso VR just raised $27M to train surgeons through VR simulations:
People are using Levels, Oura, and other devices to track and compare health metrics such as blood glucose levels. It almost feels like having real-time RPG stats that you can check anytime.
If software is eating the world, then gaming is eating software. It boils down to the simple fact that the best games provide:
Intrinsic motivation
A long-term path to mastery
Feedback loops that make you want to keep playing
Why would you want to use any other type of software? With new crypto monetization models like play to earn on the horizon, the skyโs the limit for the game industry.
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